Business models can be combined and recombined to create different ways of connecting with customers and stakeholders over time. Each icon is designed and illustrated to represent how each model works for your company and for your customers
There are many ways to fund a company and there are multiple paths available. These icons and illustrations were designed to represent the new types of parallel capital emerging every day.
Created business model stories with Jen van der Meer (business model expert and professor). I created graphs and maps visually telling her narratives for various companies and startups
The thesis research (in K-12 Art and Design Education and Industrial Design) explores functional and non-functional mediators that influence the relationship between art teachers and their students. Through a study of the mobile art cart and by extension, the mobile art classroom, in elementary schools across New York City, the research explores how the redesign of the cart can contribute to a more effective and engaged art space.
Although there is no systemic data analysis for mobile art classrooms statistics, the city’s art administrators suggest that this practice is commonplace. By researching the cart through the disciplinary constructs of art education and industrial design, this study uses the pedagogical and theoretical frameworks of both disciplines to re-imagine the role of the cart and how it can serve as a functional mediator, as part of the classroom space, instead of simply an object in a room.
Created a speculative game to help young people transition into the real world by exploring what jobs will be available in the future through better understanding projected, preferred and preposterous scenarios.
The focus of the game was to connect on a human level with the relatable examples in our PESTEL framework.